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@my-swu/simulator-client


@my-swu/simulator-client / RematchMatchResponse

Type Alias: RematchMatchResponse ​

RematchMatchResponse = { snapshot: GameState; status: "waiting"; } | { snapshot: GameState; status: "declined"; } | { access: MatchAccessResponse; status: "ready"; }

Defined in: packages/ts-sdk/src/generated/types/common.ts:5299

HTTP response after answering a rematch offer.

The new match's private access is only ever handed to the seat that asked for it, so each player claims its own by calling the route again once the snapshot reports the offer as ready.

Example:

ts
import type { RematchMatchResponse } from '@my-swu/simulator-client'

const rematchMatchResponse: RematchMatchResponse = {
  "status": "waiting",
  "snapshot": {
    "matchId": 'example',
    "format": "premier",
    "playerCount": 2,
    "series": {
      "format": "premier",
      "bestOfGames": 1,
      "currentGameNumber": 0,
      "games": [],
      "seats": [],
    },
    "status": "lobby",
    "phase": "lobby",
    "prompt": "lobbyReady",
    "roundNumber": 0,
    "turnPlayer": "one",
    "initiative": {
      "available": false,
    },
    "availableCounters": [],
    "consecutivePasses": 0,
    "winners": [],
    "eventsApplied": 0,
    "activeEffects": [],
    "delayedEffects": [],
    "currentAttack": {
      "attackerId": 0,
      "target": {
        "playerBase": {
          "seat": "one",
        },
      },
    },
    "pendingAbilities": [],
    "availableLeaderDeploys": [],
    "availableAttacks": [],
    "playActions": [],
    "rejectedPlayReasons": [],
    "actionAbilities": [],
    "groundArena": [],
    "spaceArena": [],
    "players": [],
  },
}

console.log(rematchMatchResponse)

Union Members ​

Type Literal ​

Example:

ts
import type { RematchMatchResponse } from '@my-swu/simulator-client'

const rematchMatchResponse: RematchMatchResponse = {
  "status": "waiting",
  "snapshot": {
    "matchId": 'example',
    "format": "premier",
    "playerCount": 2,
    "series": {
      "format": "premier",
      "bestOfGames": 1,
      "currentGameNumber": 0,
      "games": [],
      "seats": [],
    },
    "status": "lobby",
    "phase": "lobby",
    "prompt": "lobbyReady",
    "roundNumber": 0,
    "turnPlayer": "one",
    "initiative": {
      "available": false,
    },
    "availableCounters": [],
    "consecutivePasses": 0,
    "winners": [],
    "eventsApplied": 0,
    "activeEffects": [],
    "delayedEffects": [],
    "currentAttack": {
      "attackerId": 0,
      "target": {
        "playerBase": {
          "seat": "one",
        },
      },
    },
    "pendingAbilities": [],
    "availableLeaderDeploys": [],
    "availableAttacks": [],
    "playActions": [],
    "rejectedPlayReasons": [],
    "actionAbilities": [],
    "groundArena": [],
    "spaceArena": [],
    "players": [],
  },
}

console.log(rematchMatchResponse)

{ snapshot: GameState; status: "waiting"; }

snapshot ​

snapshot: GameState

Updated snapshot carrying every seat's answer.

status ​

status: "waiting"


Type Literal ​

Example:

ts
import type { RematchMatchResponse } from '@my-swu/simulator-client'

const rematchMatchResponse: RematchMatchResponse = {
  "status": "waiting",
  "snapshot": {
    "matchId": 'example',
    "format": "premier",
    "playerCount": 2,
    "series": {
      "format": "premier",
      "bestOfGames": 1,
      "currentGameNumber": 0,
      "games": [],
      "seats": [],
    },
    "status": "lobby",
    "phase": "lobby",
    "prompt": "lobbyReady",
    "roundNumber": 0,
    "turnPlayer": "one",
    "initiative": {
      "available": false,
    },
    "availableCounters": [],
    "consecutivePasses": 0,
    "winners": [],
    "eventsApplied": 0,
    "activeEffects": [],
    "delayedEffects": [],
    "currentAttack": {
      "attackerId": 0,
      "target": {
        "playerBase": {
          "seat": "one",
        },
      },
    },
    "pendingAbilities": [],
    "availableLeaderDeploys": [],
    "availableAttacks": [],
    "playActions": [],
    "rejectedPlayReasons": [],
    "actionAbilities": [],
    "groundArena": [],
    "spaceArena": [],
    "players": [],
  },
}

console.log(rematchMatchResponse)

{ snapshot: GameState; status: "declined"; }

snapshot ​

snapshot: GameState

Updated snapshot carrying every seat's answer.

status ​

status: "declined"


Type Literal ​

Example:

ts
import type { RematchMatchResponse } from '@my-swu/simulator-client'

const rematchMatchResponse: RematchMatchResponse = {
  "status": "waiting",
  "snapshot": {
    "matchId": 'example',
    "format": "premier",
    "playerCount": 2,
    "series": {
      "format": "premier",
      "bestOfGames": 1,
      "currentGameNumber": 0,
      "games": [],
      "seats": [],
    },
    "status": "lobby",
    "phase": "lobby",
    "prompt": "lobbyReady",
    "roundNumber": 0,
    "turnPlayer": "one",
    "initiative": {
      "available": false,
    },
    "availableCounters": [],
    "consecutivePasses": 0,
    "winners": [],
    "eventsApplied": 0,
    "activeEffects": [],
    "delayedEffects": [],
    "currentAttack": {
      "attackerId": 0,
      "target": {
        "playerBase": {
          "seat": "one",
        },
      },
    },
    "pendingAbilities": [],
    "availableLeaderDeploys": [],
    "availableAttacks": [],
    "playActions": [],
    "rejectedPlayReasons": [],
    "actionAbilities": [],
    "groundArena": [],
    "spaceArena": [],
    "players": [],
  },
}

console.log(rematchMatchResponse)

{ access: MatchAccessResponse; status: "ready"; }

access ​

access: MatchAccessResponse

Private access to the rematch for the calling seat.

status ​

status: "ready"

Released under the MIT License.