@my-swu/simulator-client / setAiPausedMessage
Function: setAiPausedMessage()
setAiPausedMessage(
paused):ClientMessage
Defined in: packages/ts-sdk/src/messages.ts:94
Builds one setAiPaused socket message.
Use this for explicit manual control of an attached AI opponent without changing the underlying game state. Undo-created AI pauses resume automatically after the next successful human mutation.
Example:
ts
import { setAiPausedMessage } from '@my-swu/simulator-client'
// AI pause frames control an attached AI opponent at the session level.
const clientMessage = setAiPausedMessage(true)
console.log(clientMessage.type)Parameters
paused
Example:
ts
import { setAiPausedMessage } from '@my-swu/simulator-client'
// AI pause frames control an attached AI opponent at the session level.
const clientMessage = setAiPausedMessage(true)
console.log(clientMessage.type)boolean
Returns
Example
ts
import { setAiPausedMessage } from '@my-swu/simulator-client'
const clientMessage = setAiPausedMessage(true)
console.log(clientMessage.type)