@my-swu/simulator-client / EventPlayInputProvenance
Interface: EventPlayInputProvenance
Defined in: packages/ts-sdk/src/generated/types/common.ts:1569
Reviewed printed ownership for inputs accepted by one event-play command.
Target groups retain their native ownership/order. Mode references stay position-aligned with submitted mode indexes, including legacy None entries, so sparse bindings never shift a selected option's identity.
Example:
import type { EventPlayInputProvenance } from '@my-swu/simulator-client'
const eventPlayInputProvenance: EventPlayInputProvenance = {}
console.log(eventPlayInputProvenance)Properties
modeTextReferences?
Example:
import type { EventPlayInputProvenance } from '@my-swu/simulator-client'
const eventPlayInputProvenance: EventPlayInputProvenance = {}
const { modeTextReferences } = eventPlayInputProvenance
console.log(modeTextReferences)
optionalmodeTextReferences?: (CardTextRef|null)[]
Defined in: packages/ts-sdk/src/generated/types/common.ts:1573
One explicit Mode reference per submitted mode index, in command order.
targetInputs?
Example:
import type { EventPlayInputProvenance } from '@my-swu/simulator-client'
const eventPlayInputProvenance: EventPlayInputProvenance = {}
const { targetInputs } = eventPlayInputProvenance
console.log(targetInputs)
optionaltargetInputs?:EventPlayTargetInputProvenance[]
Defined in: packages/ts-sdk/src/generated/types/common.ts:1582
One compact ownership record per submitted target or capture pair, in command order.
This intentionally excludes target candidates and the selected target itself. Event history needs printed ownership, while candidate lists can reveal hidden resources and live board information.
